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Fire Hydrant Game Prop

I challenged myself to follow the whole video game pipepline to model, texture, and intergrate an object into a game engine.
High-poly, low-poly, and triangulated versions of the mesh were done in Blender.
Baking and texturing were done in Substance Painter.
Integration and environment were done in Unreal Engine with a few megascan assets from Quixel Bridge.
Some polishing done in Photoshop.
The model is a total of 15k tris, and drops to 11k tris without the chains.

I'm really happy to have gone through the whole pipeline and to have applied all that I've learned so far in 3D to with project! Let me know what you think!

Scene made in Unreal Engine with a few megascan assets from Quixel Bridge

Scene made in Unreal Engine with a few megascan assets from Quixel Bridge

Renders in Cycles

Renders in Cycles

Clay renders

Clay renders

The model drops to 11k without the chains

The model drops to 11k without the chains

Textures made in Substance Painter

Textures made in Substance Painter

References I gathered from Pinterest and Google Images

References I gathered from Pinterest and Google Images